Rune of Reflection (--)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.You can see your own image mirrored in the surface of this silvery rune.
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 482.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Ancient Tome titled 'Gems and their uses'
0.10 Encumbrance.[Plot Item]
Type: scroll / tomeMagical scrolls can have wildly different effects!
Choker of Dread Activation costs 30 power out of 60/60.
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 3When wielded/worn:
Physical power: +5 (+1 eff.)
Blindness immunity: +100%
Spellpower: +5 (+2 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Daneth's Neckguard
Crafted by a master
2.00 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 2When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physicalA thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
Unflinching Eye
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 4When wielded/worn:
Changes resistances: -25% light
Changes resistances cap: -25% light
Change telepathy range by : +10
Grants telepathy: Horror
Blindness immunity: +100%
Confusion immunity: +50%
Infravision radius: +3
Activating this item is instant.
It can be used to activate talent Arcane Eye (costing 30 power out of 60/60) :
Effective talent level: 2.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.
Withering Orbs
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / amulet ; tier 1When wielded/worn:
Damage (Melee): 5 mind
Damage (Ranged): 5 mind
Mindpower: +5 (+1 eff.)
See stealth: +10
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
protective copper amulet Type: jewelry / amulet ; tier 1
Crafted by a master
0.10 Encumbrance.
Armour: +4
Defense: +4 (+1 eff.)
Changes resistances cap: +2% all
Physical save: +7 (+3 eff.)Amulets make your neck look great!
Bloodcaller
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Fatigue: -5%
Mental save: -7 (-3 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00You won the Ring of Blood trial, and this is your reward.
Mnemonic
Infused by psionic forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 5When wielded/worn:
Changes stats: +8 Wil
Changes resistances: +25% mind
Talent mastery: +0.20 Psionic / Mentalism
Mental save: +20 (+6 eff.)
Confusion immunity: +40%
Psi each turn: +0.50
Mindpower: +12 (+4 eff.)
When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.
Talent on hit(mindpower): Mental Refresh (10% chance level 1).
Activating this item is instant.
It can be used to activate talent Mental Shielding (costing 15 power out of 30/30) :
Effective talent level: 2.0
Power cost: 15 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected.As long as you wear this ring, you will never forget who you are.
Nedar the stralite ring Type: jewelry / ring ; tier 4
Infused by nature
0.10 Encumbrance.
Armour penetration: +2
Physical power: +15 (+4 eff.)
Armour: +12
Defense: +30 (+7 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 16
Changes stats: +8 Con
Changes damage: +9% mind
Physical save: +16 (+8 eff.)
Only die when reaching: -60.00 lifeRings make your fingers look great!
Wheel of Fate Activation costs 1 power out of 1/1. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
pixie's copper ring of life Type: jewelry / ring ; tier 1
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Cun / +3 Mag
Life regen: +7.00
Maximum life: +44.00
Spellpower: +7 (+3 eff.)
Healing mod.: +10%Rings make your fingers look great!
sneakthief's steel ring of pilfering Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Accuracy: +15 (+4 eff.)
Armour penetration: +9
Defense: +8 (+2 eff.)
Changes stats: +5 Cun / +5 Dex
It can be used to activate talent Disengage, placing all other charms into a 5 cooldown :
Effective talent level: 3.2
Power cost: 5 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
sneakthief's stralite ring of life Type: jewelry / ring ; tier 4
Infused by nature
Crafted by a master
0.10 Encumbrance.
Accuracy: +13 (+3 eff.)
Changes stats: +8 Cun / +4 Dex
Life regen: +14.00
Maximum life: +78.00
Healing mod.: +15%Rings make your fingers look great!
stralite ring 'Aeryrin'
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.[Random Unique]
Type: jewelry / ring ; tier 4When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +11
Defense: +14 (+3 eff.)
Changes stats: +6 Cun / +10 Wil
Changes resistances: +14% arcane
Changes damage: +14% arcane
Critical mult.: +10.00%
Mana each turn: +0.16
Mana when firing critical spell: +1.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +40.00
Mindpower: +10 (+3 eff.)
It can be used to activate talent Disengage, placing all other charms into a 5 cooldown :
Effective talent level: 3.2
Power cost: 5 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 5 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Rings make your fingers look great!
titan's stralite ring of life Type: jewelry / ring ; tier 4
Infused by nature
0.10 Encumbrance.
Changes stats: +6 Con
Physical save: +12 (+6 eff.)
Life regen: +10.00
Maximum life: +71.00
Healing mod.: +14%Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatmaul ; tier 5 Power: 180% Range: 1.5x
Demonraze the voratun greatmaul (180% power, 4 apr)
Requires:
- Strength 48
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 30 arcane resource burn
When wielded/worn:
Accuracy: +20 (+5 eff.)
Changes stats: +6 Con / +4 Wil
Changes resistances: +18% darkness / +15% cold
Critical mult.: +20.00%
Physical save: +24 (+10 eff.)
Only die when reaching: -100.00 life
Light radius: +4Massive two-handed mauls.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / greatsword ; tier 5 Power: 175% Range: 1.6x
elemental voratun greatsword of evisceration (175% power, 4 apr)
Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 45 lightning damage (1/turn)
On weapon crit:
* Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +21.0%
Physical power: +19 (+5 eff.)
Changes resistances penetration: +42% lightning
Changes damage: +42% lightningMassive two-handed swords.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x
Nudraldir the voratun mace (154% power, 6 apr)
Requires:
- Strength 48
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +24% lightning / +27% fire
Changes resistances penetration: +34% mind
Reduces incoming crit damage: 20.40%
Mental save: +24 (+8 eff.)
Knockback immunity: +27%
Life regen: +5.44
Maximum stamina: +40.80Blunt and deadly.Nudraldir the voratun mace (154% power, 6 apr)
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x
truestriking voratun waraxe of ruin (150% power, 6 apr)
Requires:
- Strength 48
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour penetration: +29
Physical crit. chance: +9.0%
Changes resistances penetration: +15% physical
Critical mult.: +35.00%One-handed war axes.
Emblem of Evasion
Crafted by a master
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 4When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 15 power out of 30/30) :
Effective talent level: 6.4
Power cost: 15 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 52 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
Phoenixsteel (0 def, 0 armour)
Infused by nature
Infused by psionic forces
2.00 Encumbrance.[Random Unique]
Type: armor / cloth ; tier 5When wielded/worn:
Changes stats: +18 Str / +4 Dex / +16 Mag / +19 Wil / +4 Cun
Changes resistances: +24% lightning / +28% cold / +5% arcane / +39% fire / +30% mind / +15% all
Changes damage: +51% lightning / +41% physical / +35% fire / +30% mind / +46% cold
Reduces incoming crit damage: 10.00%A cloth vestment. It offers no intrinsic protection but can be enchanted.
Worm Nest (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / cloth ; tier 4When wielded/worn:
Changes stats: +15 Mag
Changes resistances: +13% all
Reduce damage by fixed amount: +22 all
Changes damage: +22% blight
Spellpower: +15 (+7 eff.)
Spell crit. chance: +8%
Movement speed: +32%
It can be used to activate talent Carrion Feet (costing 8 power out of 20/20) :
Effective talent level: 3.0
Power cost: 8 out of 20/20.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%.
You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain.
Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn.
If at least 1 enemy is effected by the cone you gain an additional 20 insanity.This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh.
Aetherwalk (6 def, 0 armour) Activation costs 12 power out of 24/24.
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Defense: +6 (+1 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+7 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 95 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Boots of the Hunter (2 def, 12 armour) Infused by Activation costs 16 power out of 32/32.
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / feet ; tier 4When wielded/worn:
Armour penetration: +15
Physical power: +12 (+4 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
This item will automatically be transmogrified when you leave the level. Powered by Type: armor / feet ; tier 5
Falulach (0 def, 5 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 27% chance to reduce armor by 25%
Damage when hit (Melee): 10 temporal
Changes stats: +8 Str / +6 Mag / +12 Wil / +6 Cun
Changes resistances: +15% acid / +15% temporal
Changes damage: +15% temporal
Mana each turn: +0.60
Maximum mana: +46.00
Spell crit. chance: +4%
See invisible: +30Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
Mardoroddabers (10 def, 20 armour) Crafted by Type: armor / feet ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +20
Defense: +10 (+2 eff.)
Fatigue: -4%
Changes resistances: +9% light
Maximum encumbrance: +38
Physical save: +20 (+9 eff.)
Mental save: +12 (+4 eff.)
Cut immunity: +20%
Only die when reaching: -80.00 life
Healing mod.: +10%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
pair of hardened leather boots 'Betema' (0 def, 3 armour) Type: armor / feet ; tier 3
Infused by psionic forces
2.00 Encumbrance.
Accuracy: +5 (+1 eff.)
Physical crit. chance: +4.0%
Physical power: +5 (+1 eff.)
Armour: +3
Changes stats: +3 Dex / +4 Wil / +2 Cun
Changes resistances: +2% physical
Critical mult.: +10.00%
Physical save: +8 (+4 eff.)
Spell save: +9 (+5 eff.)
Mental save: +8 (+2 eff.)A pair of boots made of leather.
Emudasemira the drakeskin leather gloves (20 def, 23 armour)
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: armor / hands ; tier 4When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +2
Physical crit. chance: +1.0%
Armour: +23
Armour Hardiness: +12%
Defense: +20 (+5 eff.)
Damage (Melee): 18 arcane
Changes stats: +2 Str / +8 Mag / +8 Wil / +13 Con
Changes resistances: +8% arcane / +11% physical
Changes damage: +10% arcane
Physical save: +18 (+8 eff.)
Mental save: +9 (+3 eff.)
Disarm immunity: +49%
Spellpower: +9 (+4 eff.)
When used to modify unarmed attacks:
Power: 133% Range: 1.1x
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +10
Armour Penetration: +5
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Perfect Control (10% chance level 5).
When this weapon hits: Stone Touch (5% chance level 5).
When this weapon hits: Manathrust (10% chance level 3).
Damage (Melee): +14 arcaneLight gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Kindleblight (3 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 5When wielded/worn:
Defense: +3 (+0 eff.)
Changes resistances: +9% cold / +5% arcane / +3% light
Changes resistances penetration: +5% cold
Changes damage: +22% temporal / +25% light / +29% physical / +20% arcane / +26% darkness
Maximum mana: +110.00
Light radius: +3A pointy cloth hat, very wizardly...
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / massive ; tier 5
enlightening voratun plate armour of acid resistance (0 def, 16 armour)
Requires:
- Massive armour training
- Strength 60
Infused by psionic forces
17.00 Encumbrance.
Armour: +16
Fatigue: +22%
Changes stats: +9 Cun / +9 Wil
Changes resistances: +30% acid
Mental save: +25 (+8 eff.)A suit of armour made of metal plates.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / massive ; tier 5
voratun plate armour 'Floesaw' (0 def, 30 armour)
Requires:
- Massive armour training
- Strength 60
17.00 Encumbrance.
Accuracy: +20 (+5 eff.)
Physical power: +20 (+6 eff.)
Armour: +30
Fatigue: +22%
Changes stats: +4 Str
Changes resistances: +15% acid / +14% cold / +20% temporal / +15% fire
Changes damage: +24% cold
Allows you to breathe in: water
Pinning immunity: +27%
Stun/Freeze immunity: +27%A suit of armour made of metal plates.
4 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
908 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
11 onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Windborne Azurite
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / blue ; tier 4When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: LightningAir currents swirl around this bright blue jewel.
5 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+1 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+1 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.6 lapis lazuli
4 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 sapphire Type: gem / blue ; tier 4
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+4 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+4 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Mummified Egg-sac of Ungolë Activation costs 40 power out of 100/100.
Infused by nature
2.00 Encumbrance.[Unique]
Type: misc / eggWhen carried:
Light radius: -2
It can be used to summon up to 2 spiders
13 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
5 jade Type: gem / green ; tier 4
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+0 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+0 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
6 turquoise Type: gem / green ; tier 4
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Borehad the Scaldpall Type: lite / lite ; tier 5
Infused by nature
1.00 Encumbrance.
Physical power: +20 (+6 eff.)
Armour: +14
Changes stats: +3 Str
Changes resistances: +3% fire
Changes damage: +9% physical
Critical mult.: +10.00%
Confusion immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +72.00
Light radius: +5Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
Summertide Phial Activation costs 5 power out of 15/15.
Infused by nature
1.00 Encumbrance.[Unique]
Type: lite / lite ; tier 1When wielded/worn:
Damage (Melee): 15 Lite Light Burst (radius 1)
Changes resistances: +30% light
Changes damage: +10% light
Light radius: +5
Healing mod.: +10%
When attacking in melee, deals 15 light damage and lights tiles in radius 1.
It can be used to call light, dispelling darkness and lighting tiles in radius 20.(137 power, based on Willpower)
Blood-Runed Athame
1.00 Encumbrance.[Plot Item]
Type: misc / miscAn athame, covered in blood runes. It radiates power.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Dragon Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Cun
It can be used to use the orb
Elemental Orb (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Mag
It can be used to use the orb
Orb of Communication Activating this item is instant. Activation costs 1 power out of 128/128.
Powered by unknown forces
0.00 Encumbrance.[Plot Item]
Type: orb / orb
Orb of Destruction (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Str
It can be used to use the orb
Orb of Many Ways Activation costs 5 power out of 30/30.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Orb of Undeath (Orb of Command) Activation costs 1 power out of 1/1.
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:
Changes stats: +6 Dex
It can be used to use the orb
Atamathon's Lost Ruby Eye
0.00 Encumbrance.[Plot Item]
Type: gem / red ; tier 5When wielded/worn:
Changes damage: +12% fire
When used to imbue an object:
Changes damage: +12% fireOne of the ruby eyes of the legendary giant golem Atamathon.
It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.
Petrified Wood
Infused by nature
0.00 Encumbrance.[Unique]
Type: gem / red ; tier 4When wielded/worn:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +10% cold / +25% nature / +10% darkness
Reduces incoming crit damage: 23.00%
Latent Damage Type: FireA piece of the scorched wood taken from the remains of Snaproot.
Runed Skull
Powered by arcane forces
3.00 Encumbrance.[Unique]
Type: gem / red ; tier 5When carried:
Damage when hit (Melee): 25 fire
Spellpower: +7 (+3 eff.)
Latent Damage Type: FireDull red runes are etched all over this blackened skull.
12 bloodstone Type: gem / red ; tier 5
0.00 Encumbrance.
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
9 fire opal Type: gem / red ; tier 5
0.00 Encumbrance.
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
12 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
7 ruby Type: gem / red ; tier 4
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Entropy (1/1) Activation costs 38 power out of 75/75.
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: charm / rod ; tier 2When carried:
Light radius: -1
It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 72% of the healing done. This effect scales with your Magic stat.
Rod of Recall (3/3) Activation costs 101 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
This item will automatically be transmogrified when you leave the level. Type: charm / wand ; tier 5 Activation puts all charms on cooldown for 5 turns.
quick dragonbone wand of conjuration [power 400] (5 cooldown)
Powered by arcane forces
2.00 Encumbrance.
Burning Star Activation costs 15 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
Resonating Diamond
0.00 Encumbrance.[Plot Item]
Type: gem / white ; tier 5Gems can be sold for money or used in arcane rituals.
9 diamond Type: gem / white ; tier 5
0.00 Encumbrance.
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
7 moonstone Type: gem / white ; tier 5
0.00 Encumbrance.
Defense: +10 (+2 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
When used to imbue an object:
Defense: +10 (+2 eff.)
Physical save: +10 (+5 eff.)
Spell save: +10 (+5 eff.)
Mental save: +10 (+3 eff.)
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
10 pearl Type: gem / white ; tier 5
0.00 Encumbrance.
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
6 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
7 amber Type: gem / yellow ; tier 4
0.00 Encumbrance.
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
6 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
6 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
3 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.