This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
regeneration infusion (heal 102; 14 cd)
Infused by nature
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 102 life over 5 turns.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
wild infusion of the warrior (res 20%; mental; dur 3; cd 13)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: jewelry / amulet ; tier 2
Deloyagorn the Muckparry
Infused by nature
0.10 Encumbrance.
Armour: +6
Defense: +5 (+2 eff.)
Changes stats: +3 Dex
Changes resistances: +12% mind / +6% nature
Changes damage: +9% physical
Confusion immunity: +26%
Maximum stamina: +30.00Amulets make your neck look great!
This item will automatically be transmogrified when you leave the level. Type: jewelry / amulet ; tier 2
grounding steel amulet of dexterity (+3)
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Dex
Changes resistances: +12% lightning
Stun/Freeze immunity: +23%Amulets make your neck look great!
Surefire Crafted by Mastery:
Requires:
- Dexterity 18
- Talent Shoot
4.00 Encumbrance.[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 105%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physicalThis tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
elm longbow Type: weapon / longbow ; tier 1 Mastery:
Requires:
- Dexterity 11
- Talent Shoot4.00 Encumbrance.
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +6Longbows are used to shoot arrows at your foes.
yew longbow 'Flashvengeance' Crafted by Type: weapon / longbow ; tier 3 Mastery:
Requires:
- Dexterity 24
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage Shield penetration (this weapon only): +10%
Damage (Ranged): +4 lightning
When wielded/worn:
Physical power: +8 (+4 eff.)
Armour: +8
Ammo reloads per turn: +1
Changes stats: +3 Str
Changes damage: +6% acid
Stamina each turn: +1.00Longbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / sling ; tier 2 Mastery: Activation puts all charms on cooldown for 14 turns.
cured leather sling 'Scaldoath'
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +7
On weapon hit:
* 20% chance to reduce all saves and defense by 15
Damage (Ranged): +20 fire
Damage (radius 2) on crit: +4 fire
When wielded/worn:
Changes stats: +2 Con
Changes resistances: +3% mind / +3% fire
Changes resistances penetration: +5% mind
Talent mastery: +0.10 Wild-gift / Fungus
It can be used to regenerate 64 life over 5 turns
This item will automatically be transmogrified when you leave the level. Powered by
imbued ash starstaff (15-18 power, 3 apr, temporal element)
Requires:
- Magic 16
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% temporal
Talent granted: +1 Command Staff
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Talent on hit(spell): Manathrust (10% chance level 2).Staves designed for wielders of magic, by the greats of the art.imbued ash starstaff (15-18 power, 3 apr, temporal element)
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / waraxe ; tier 3 Base power: 26.0 - 36.4
acidic dwarven-steel waraxe of massacre (26-36 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9One-handed war axes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6
steel waraxe of amnesia (14-20 power, 3 apr)
Requires:
- Strength 16
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)One-handed war axes.
Airreek the rough leather belt Type: armor / belt ; tier 1
Infused by nature
1.00 Encumbrance.
Changes resistances: +6% lightning / +6% temporal / +6% mind
Changes resistances penetration: +5% lightning
Changes damage: +9% mind
Mental save: +3 (+2 eff.)
Mindpower: +5 (+3 eff.)A belt that goes around your waist.
Greenfist the rough leather belt Type: armor / belt ; tier 1
Crafted by a master
1.00 Encumbrance.
Defense: +9 (+3 eff.)
Changes resistances: +6% nature
Changes resistances penetration: +5% temporal
Stealth bonus: +6
Mana each turn: +0.08A belt that goes around your waist.
linen cloak 'Layuthra' (1 def, 0 armour) Type: armor / cloak ; tier 1
Crafted by a master
2.00 Encumbrance.
Accuracy: +5 (+2 eff.)
Physical crit. chance: +1.0%
Physical power: +25 (+10 eff.)
Defense: +1 (+1 eff.)
Changes stats: +2 Str / +5 Con
Changes resistances: +6% temporal
Changes resistances penetration: +10% physicalA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
resilient linen cloak (1 def, 0 armour) Type: armor / cloak ; tier 1
Infused by nature
2.00 Encumbrance.
Defense: +1 (+1 eff.)
Maximum life: +31.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 1
spellwoven linen robe of darkness (+16%) (0 def, 0 armour)
Powered by arcane forces
2.00 Encumbrance.
Changes resistances: +16% darkness / +7% all
Changes damage: +11% darkness
Spell save: +16 (+10 eff.)
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%A cloth vestment. It offers no intrinsic protection but can be enchanted.
grounding pair of rough leather boots of tirelessness (0 def, 1 armour) Type: armor / feet ; tier 1
Infused by nature
Crafted by a master
2.00 Encumbrance.
Armour: +1
Changes resistances: +5% lightning / +5% temporal
Stamina each turn: +0.30
Maximum stamina: +10.00A pair of boots made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / hands ; tier 2
Xerita the dwarven-steel gauntlets (0 def, 2 armour)
Requires:
- Heavy armour training
1.50 Encumbrance.
Armour: +2
Fatigue: +3%
Damage (Melee): 6 acid
Changes stats: +4 Str / +2 Dex
Changes resistances: +9% acid
Changes resistances penetration: +10% physical
Changes damage: +5% acid
Reduces incoming crit damage: 5.00%
Only die when reaching: -80.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.Xerita the dwarven-steel gauntlets (0 def, 2 armour)
naturalist's rough leather gloves (0 def, 1 armour) Type: armor / hands ; tier 1
Infused by nature
1.00 Encumbrance.
Armour: +1
Damage (Melee): 6 nature
Changes resistances: +5% nature
Changes damage: +4% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item will automatically be transmogrified when you leave the level. Type: armor / hands ; tier 2
polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)
Infused by nature
Crafted by a master
1.00 Encumbrance.
Accuracy: +10 (+4 eff.)
Armour: +2
Damage (Melee): 5 cold
Changes stats: +3 Dex
Changes resistances: +5% cold
Changes damage: +6% cold
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
insulating rough leather cap of constitution (+2) (0 def, 1 armour) Type: armor / head ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Changes stats: +2 Con
Changes resistances: +6% fire / +5% coldA cap made of leather.
rough leather cap of constitution (+2) (0 def, 1 armour) Type: armor / head ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Changes stats: +2 ConA cap made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 3
dwarven-steel mail armour of command (10 def, 13 armour)
Requires:
- Heavy armour training
- Strength 28
14.00 Encumbrance.
Armour: +13
Defense: +10 (+4 eff.)
Fatigue: +12%
Changes stats: +2 Cun
Mental save: +12 (+6 eff.)A suit of armour made of mail.
Chegogrim the Frostquench (6 def, 4 armour) Crafted by Type: armor / light ; tier 2
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +4
Defense: +6 (+2 eff.)
Fatigue: +7%
Changes resistances: +25% lightning / +6% temporal / +6% darkness / +3% nature
Changes damage: +3% coldA suit of armour made of leather.
high-capacity quiver of elm arrows (48/48, 14-19 power, 5 apr) Crafted by Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9
Requires:
- Dexterity 11
3.00 Encumbrance.
Uses stats: 50% Str, 70% Dex
Damage type:
Mastery: Master Marksman
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +1.0%
Capacity: 48
When wielded/worn:
Ammo reloads per turn: +3Arrows are used with bows to pierce your foes to death.
3 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
52 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
3 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+4 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
miner's iron pickaxe (dig speed 29 turns) Type: tool / digger ; tier 1
Crafted by a master
3.00 Encumbrance.
Changes stats: +1 Str
Infravision radius: +2
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
survivor's brass lantern of health Type: lite / lite ; tier 1
Infused by nature
2.00 Encumbrance.
Physical save: +5 (+3 eff.)
Maximum life: +41.00
Light radius: +3
Healing mod.: +10%A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Imp Claw
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1When wielded/worn:
Light radius: +1
See stealth: +10
It can be used to activate talent Flame (costing 7 power out of 9/9) :
Effective talent level: 2.0
Power cost: 7 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 94.34 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.The battered remains of a flame imp's hand. It still burns with that unnatural flame.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Rod of Recall (2/2) Activation costs 140 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
This item will automatically be transmogrified when you leave the level. Type: charm / totem ; tier 3 (Tentacle Stats) Activation puts all charms on cooldown for 18 turns.
piercing yew totem of summon tentacle [power 240] (18 cooldown)
Infused by nature
2.00 Encumbrance.
Life: 537
Base Damage: 243
Armor: 1
All Resist: 3
When used:
* Increase all damage penetration by 13% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item will automatically be transmogrified when you leave the level. Type: charm / wand ; tier 3 Activation puts all charms on cooldown for 11 turns.
soothing yew wand of conjuration [power 205] (11 cooldown)
Powered by arcane forces
2.00 Encumbrance.
When used:
* Heal for 42.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
3 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.