Longpunch the level 16 Cornac Archer by gosling (2024)

Longpunch the level 16 Cornac Archer by gosling (1)This item will automatically be transmogrified when you leave the level.
regeneration infusion (heal 102; 14 cd)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 102 life over 5 turns.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

regeneration infusion (heal 102; 14 cd)

Longpunch the level 16 Cornac Archer by gosling (2)This item will automatically be transmogrified when you leave the level.
wild infusion of the warrior (res 20%; mental; dur 3; cd 13)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

wild infusion of the warrior (res 20%; mental; dur 3; cd 13)

Longpunch the level 16 Cornac Archer by gosling (3)This item will automatically be transmogrified when you leave the level.
Deloyagorn the Muckparry
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet ; tier 2

When wielded/worn:
Armour:
+6
Defense:
+5 (+2 eff.)
Changes stats:
+3 Dex
Changes resistances:
+12% mind / +6% nature
Changes damage:
+9% physical
Confusion immunity:
+26%
Maximum stamina:
+30.00Amulets make your neck look great!

Deloyagorn the Muckparry

Longpunch the level 16 Cornac Archer by gosling (4)This item will automatically be transmogrified when you leave the level.
grounding steel amulet of dexterity (+3)
Infused by
nature
0.10 Encumbrance.

Type: jewelry / amulet ; tier 2

When wielded/worn:
Changes stats:
+3 Dex
Changes resistances:
+12% lightning
Stun/Freeze immunity:
+23%Amulets make your neck look great!

grounding steel amulet of dexterity (+3)

Longpunch the level 16 Cornac Archer by gosling (5)Surefire
Requires:
- Dexterity 18
- Talent Shoot

Crafted by

a master
4.00 Encumbrance.[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.

Mastery:

Master Marksman
Accuracy bonus:
+0.2% crit chance (max 25%)
Attack speed:
105%
Firing range:
+9
When wielded/worn:
Accuracy:
+12 (+4 eff.)
Physical crit. chance:
+5.0%
Changes stats:
+3 Dex
Changes damage:
+5% physicalThis tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.

Surefire

Longpunch the level 16 Cornac Archer by gosling (6)elm longbow
Requires:
- Dexterity 11
- Talent Shoot4.00 Encumbrance.

Type: weapon / longbow ; tier 1
It must be held with both hands.

Mastery:

Master Marksman
Accuracy bonus:
+0.2% crit chance (max 25%)
Attack speed:
100%
Firing range:
+6Longbows are used to shoot arrows at your foes.

elm longbow

Longpunch the level 16 Cornac Archer by gosling (7)yew longbow 'Flashvengeance'
Requires:
- Dexterity 24
- Talent Shoot

Crafted by

a master
4.00 Encumbrance.

Type: weapon / longbow ; tier 3
It must be held with both hands.

Mastery:

Master Marksman
Accuracy bonus:
+0.2% crit chance (max 25%)
Attack speed:
100%
Firing range:
+8
Damage Shield penetration (this weapon only):
+10%
Damage (Ranged):
+4 lightning
When wielded/worn:
Physical power:
+8 (+4 eff.)
Armour:
+8
Ammo reloads per turn:
+1
Changes stats:
+3 Str
Changes damage:
+6% acid
Stamina each turn:
+1.00Longbows are used to shoot arrows at your foes.

yew longbow 'Flashvengeance'

Longpunch the level 16 Cornac Archer by gosling (8)This item will automatically be transmogrified when you leave the level.
cured leather sling 'Scaldoath'
Requires:
- Dexterity 16
- Talent Shoot

Infused by

nature
4.00 Encumbrance.

Type: weapon / sling ; tier 2

Mastery:

Master Marksman
Accuracy bonus:
+0.2% base dam (max 20%)
Attack speed:
100%
Firing range:
+7
On weapon hit:
*
20% chance to reduce all saves and defense by 15
Damage (Ranged):
+20 fire
Damage (radius 2) on crit:
+4 fire
When wielded/worn:
Changes stats:
+2 Con
Changes resistances:
+3% mind / +3% fire
Changes resistances penetration:
+5% mind
Talent mastery:
+0.10 Wild-gift / Fungus
It can be used to regenerate 64 life over 5 turns

Activation puts all charms on cooldown for 14 turns.

Slings are used to hurl stones or metal shots at your foes.

cured leather sling 'Scaldoath'

Longpunch the level 16 Cornac Archer by gosling (9)This item will automatically be transmogrified when you leave the level.
imbued ash starstaff (15-18 power, 3 apr, temporal element)
Requires:
- Magic 16

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 2
It must be held with both hands.

Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+3
Crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Changes damage:
+15% temporal
Talent granted:
+1 Command Staff
Spellpower:
+6 (+3 eff.)
Spell crit. chance:
+2%
Talent on hit(spell): Manathrust (10% chance level 2).Staves designed for wielders of magic, by the greats of the art.

imbued ash starstaff (15-18 power, 3 apr, temporal element)

Longpunch the level 16 Cornac Archer by gosling (10)This item will automatically be transmogrified when you leave the level.
acidic dwarven-steel waraxe of massacre (26-36 power, 4 apr)
Requires:
- Strength 24

Powered by

arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe ; tier 3

Base power: 26.0 - 36.4
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+4
Crit. chance:
+4.5%
Attack speed:
100%
On weapon crit:
* Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9One-handed war axes.

acidic dwarven-steel waraxe of massacre (26-36 power, 4 apr)

Longpunch the level 16 Cornac Archer by gosling (11)This item will automatically be transmogrified when you leave the level.
steel waraxe of amnesia (14-20 power, 3 apr)
Requires:
- Strength 16

Infused by

psionic forces
3.00 Encumbrance.

Type: weapon / waraxe ; tier 2

Base power: 14.0 - 19.6
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+3
Crit. chance:
+4.0%
Attack speed:
100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)One-handed war axes.

steel waraxe of amnesia (14-20 power, 3 apr)

Longpunch the level 16 Cornac Archer by gosling (12)Airreek the rough leather belt
Infused by
nature
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Changes resistances:
+6% lightning / +6% temporal / +6% mind
Changes resistances penetration:
+5% lightning
Changes damage:
+9% mind
Mental save:
+3 (+2 eff.)
Mindpower:
+5 (+3 eff.)A belt that goes around your waist.

Airreek the rough leather belt

Longpunch the level 16 Cornac Archer by gosling (13)Greenfist the rough leather belt
Crafted by
a master
1.00 Encumbrance.

Type: armor / belt ; tier 1

When wielded/worn:
Defense:
+9 (+3 eff.)
Changes resistances:
+6% nature
Changes resistances penetration:
+5% temporal
Stealth bonus:
+6
Mana each turn:
+0.08A belt that goes around your waist.

Greenfist the rough leather belt

Longpunch the level 16 Cornac Archer by gosling (14)linen cloak 'Layuthra' (1 def, 0 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak ; tier 1

When wielded/worn:
Accuracy:
+5 (+2 eff.)
Physical crit. chance:
+1.0%
Physical power:
+25 (+10 eff.)
Defense:
+1 (+1 eff.)
Changes stats:
+2 Str / +5 Con
Changes resistances:
+6% temporal
Changes resistances penetration:
+10% physicalA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

linen cloak 'Layuthra' (1 def, 0 armour)

Longpunch the level 16 Cornac Archer by gosling (15)resilient linen cloak (1 def, 0 armour)
Infused by
nature
2.00 Encumbrance.

Type: armor / cloak ; tier 1

When wielded/worn:
Defense:
+1 (+1 eff.)
Maximum life:
+31.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

resilient linen cloak (1 def, 0 armour)

Longpunch the level 16 Cornac Archer by gosling (16)This item will automatically be transmogrified when you leave the level.
spellwoven linen robe of darkness (+16%) (0 def, 0 armour)
Powered by
arcane forces
2.00 Encumbrance.

Type: armor / cloth ; tier 1

When wielded/worn:
Changes resistances:
+16% darkness / +7% all
Changes damage:
+11% darkness
Spell save:
+16 (+10 eff.)
Spellpower:
+2 (+1 eff.)
Spell crit. chance:
+3%A cloth vestment. It offers no intrinsic protection but can be enchanted.

spellwoven linen robe of darkness (+16%) (0 def, 0 armour)

Longpunch the level 16 Cornac Archer by gosling (17)grounding pair of rough leather boots of tirelessness (0 def, 1 armour)
Infused by
nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+5% lightning / +5% temporal
Stamina each turn:
+0.30
Maximum stamina:
+10.00A pair of boots made of leather.

grounding pair of rough leather boots of tirelessness (0 def, 1 armour)

Longpunch the level 16 Cornac Archer by gosling (18)This item will automatically be transmogrified when you leave the level.
Xerita the dwarven-steel gauntlets (0 def, 2 armour)
Requires:
- Heavy armour training

Infused by

nature
1.50 Encumbrance.

Type: armor / hands ; tier 2

When wielded/worn:
Armour:
+2
Fatigue:
+3%
Damage (Melee):
6 acid
Changes stats:
+4 Str / +2 Dex
Changes resistances:
+9% acid
Changes resistances penetration:
+10% physical
Changes damage:
+5% acid
Reduces incoming crit damage:
5.00%
Only die when reaching:
-80.00 life
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.

Xerita the dwarven-steel gauntlets (0 def, 2 armour)

Longpunch the level 16 Cornac Archer by gosling (19)naturalist's rough leather gloves (0 def, 1 armour)
Infused by
nature
1.00 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Damage (Melee):
6 nature
Changes resistances:
+5% nature
Changes damage:
+4% nature
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

naturalist's rough leather gloves (0 def, 1 armour)

Longpunch the level 16 Cornac Archer by gosling (20)This item will automatically be transmogrified when you leave the level.
polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)
Infused by
nature
Crafted by
a master
1.00 Encumbrance.

Type: armor / hands ; tier 2

When wielded/worn:
Accuracy:
+10 (+4 eff.)
Armour:
+2
Damage (Melee):
5 cold
Changes stats:
+3 Dex
Changes resistances:
+5% cold
Changes damage:
+6% cold
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)

Longpunch the level 16 Cornac Archer by gosling (21)insulating rough leather cap of constitution (+2) (0 def, 1 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+2 Con
Changes resistances:
+6% fire / +5% coldA cap made of leather.

insulating rough leather cap of constitution (+2) (0 def, 1 armour)

Longpunch the level 16 Cornac Archer by gosling (22)rough leather cap of constitution (+2) (0 def, 1 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / head ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+2 ConA cap made of leather.

rough leather cap of constitution (+2) (0 def, 1 armour)

Longpunch the level 16 Cornac Archer by gosling (23)This item will automatically be transmogrified when you leave the level.
dwarven-steel mail armour of command (10 def, 13 armour)
Requires:
- Heavy armour training
- Strength 28

Infused by

psionic forces
14.00 Encumbrance.

Type: armor / heavy ; tier 3

When wielded/worn:
Armour:
+13
Defense:
+10 (+4 eff.)
Fatigue:
+12%
Changes stats:
+2 Cun
Mental save:
+12 (+6 eff.)A suit of armour made of mail.

dwarven-steel mail armour of command (10 def, 13 armour)

Longpunch the level 16 Cornac Archer by gosling (24)Chegogrim the Frostquench (6 def, 4 armour)
Requires:
- Strength 14

Crafted by

a master
9.00 Encumbrance.

Type: armor / light ; tier 2

When wielded/worn:
Armour:
+4
Defense:
+6 (+2 eff.)
Fatigue:
+7%
Changes resistances:
+25% lightning / +6% temporal / +6% darkness / +3% nature
Changes damage:
+3% coldA suit of armour made of leather.

Chegogrim the Frostquench (6 def, 4 armour)

Longpunch the level 16 Cornac Archer by gosling (25)high-capacity quiver of elm arrows (48/48, 14-19 power, 5 apr)
Requires:
- Dexterity 11

Crafted by

a master
3.00 Encumbrance.

Type: ammo / arrow ; tier 1

Base power: 13.5 - 18.9
Uses stats: 50% Str, 70% Dex
Damage type:

Physical
Mastery:
Master Marksman
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+1.0%
Capacity:
48
When wielded/worn:
Ammo reloads per turn:
+3Arrows are used with bows to pierce your foes to death.

high-capacity quiver of elm arrows (48/48, 14-19 power, 5 apr)

Longpunch the level 16 Cornac Archer by gosling (26)3 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

3 agate

Longpunch the level 16 Cornac Archer by gosling (27)52 alchemist agate
0.00 Encumbrance.

Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.

52 alchemist agate

Longpunch the level 16 Cornac Archer by gosling (28)3 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

3 opal

Longpunch the level 16 Cornac Archer by gosling (29)topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+4 eff.)
Mental save:
+4 (+2 eff.)
When used to imbue an object:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+4 eff.)
Mental save:
+4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

topaz

Longpunch the level 16 Cornac Archer by gosling (30)miner's iron pickaxe (dig speed 29 turns)
Crafted by
a master
3.00 Encumbrance.

Type: tool / digger ; tier 1

When wielded/worn:
Changes stats:
+1 Str
Infravision radius:
+2
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

miner's iron pickaxe (dig speed 29 turns)

Longpunch the level 16 Cornac Archer by gosling (31)brass lantern
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Light radius:
+3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

brass lantern

Longpunch the level 16 Cornac Archer by gosling (32)survivor's brass lantern of health
Infused by
nature
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Physical save:
+5 (+3 eff.)
Maximum life:
+41.00
Light radius:
+3
Healing mod.:
+10%A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

survivor's brass lantern of health

Longpunch the level 16 Cornac Archer by gosling (33)Imp Claw
Powered by
arcane forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Light radius:
+1
See stealth:
+10
It can be used to activate talent Flame (costing 7 power out of 9/9) :
Effective talent level: 2.0
Power cost: 7 out of 9/9.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of fire, setting the target ablaze and doing 94.34 fire damage over 3 turns.
At level 5, it will create a beam of flames.
The damage will increase with your Spellpower.
The battered remains of a flame imp's hand. It still burns with that unnatural flame.

Imp Claw

Longpunch the level 16 Cornac Archer by gosling (34)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

Longpunch the level 16 Cornac Archer by gosling (35)Rod of Recall (2/2)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 140 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (2/2)

Longpunch the level 16 Cornac Archer by gosling (36)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Longpunch the level 16 Cornac Archer by gosling (37)This item will automatically be transmogrified when you leave the level.
piercing yew totem of summon tentacle [power 240] (18 cooldown)
Infused by
nature
2.00 Encumbrance.

Type: charm / totem ; tier 3

It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.

(Tentacle Stats)
Life: 537
Base Damage: 243
Armor: 1
All Resist: 3

Activation puts all charms on cooldown for 18 turns.


When used:
* Increase all damage penetration by 13% for 2 turns.
Natural totems are made by powerful wilders to store nature power.

piercing yew totem of summon tentacle [power 240] (18 cooldown)

Longpunch the level 16 Cornac Archer by gosling (38)This item will automatically be transmogrified when you leave the level.
soothing yew wand of conjuration [power 205] (11 cooldown)
Powered by
arcane forces
2.00 Encumbrance.

Type: charm / wand ; tier 3

It can be used to fire a magical bolt dealing 205 lightning damage

Activation puts all charms on cooldown for 11 turns.


When used:
* Heal for 42.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

soothing yew wand of conjuration [power 205] (11 cooldown)

Longpunch the level 16 Cornac Archer by gosling (39)3 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

3 ametrine

Longpunch the level 16 Cornac Archer by gosling (40)citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+4
Infravision radius:
+4
When used to imbue an object:
Light radius:
+4
Infravision radius:
+4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

citrine

Longpunch the level 16 Cornac Archer by gosling (41)7 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

7 zircon
Longpunch the level 16 Cornac Archer by gosling (2024)
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